Examples

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Overview

On this page you'll find a short introduction into the concepts used in the examples to build the illusion of latency free realtime gaming and links to other resources.

Multiplayer Server and Client

You'll find these two examples in {EM}/exapmles/net/multiplayer/client and {EM}/exapmles/net/multiplayer/server. After you've compiled them, you may run them both locally on your machine, on two different machines in a LAN or even the Internet. They show the usage of the multiplayer framework and illustrate various problems and give sample solutions.

Implementation

It's recommended that you have a close look at the examples because they show the possibilities of the framework and help you to explore its feature in its whole depth.