Overview
There's an implementation of a server available which can be used for games with multiplayer abilities as well as for the
game's online highscores.
The server is capable of handling more than one game. To do this, every game needs a unique application identifier (called
"game_id" on the server side and "application_id" on the client's side) which will be sent along with the requests a game
makes to the server.
The server has a web interface to administer the games, for the highscore and for the currently available game servers.
The EiffelMedia examples connect to a server running at the ETH Zurich. You'll have to install the server on your own for
your game. Have a look at the "README.txt" in {EM}/resource/tools/highscore_server for details how to do that.