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em.video.animation

Class EM_TILE_PATTERN_VERTICAL


Direct ancestors

EM_TILE_PATTERN

Creation

Features

Invariants

indexing

description

In a EM_TILE_PATTERN_VERTICAL a EM_DRAWABLE is glued together
in vertical direction exactly times times

date

$Date: 2005/10/23 16:40:13 $

revision

$Revision: 1.4 $

class

EM_TILE_PATTERN_VERTICAL

inherit

EM_TILE_PATTERN

create

make (a_drawable: EM_DRAWABLE; an_integer: INTEGER)

-- Create a EM_TILE_PATTERN_VERTICAL that draws a_drawable an_integer times

require
a_drawable_not_void: a_drawable /= void
an_integer_greater_zero: an_integer > 0
ensure
set: img = a_drawable and times = an_integer

feature -- Status report

is_size_fixed: BOOLEAN

-- Should Current not scale when drawed?
-- True means that the object will be drawed unscaled
-- but its position (reference_point) will still be transformed correctly
-- if drawed on a transformed scaled coordinate system
-- (This is handled accordingly by draw_object of EM_SURFACE)

-- (From EM_DRAWABLE)

x: INTEGER

-- Horizontal position, distance in pixels from left

-- (From EM_DRAWABLE)

y: INTEGER

-- Vertical position, distance in pixels from top

-- (From EM_DRAWABLE)

feature -- Status setting

set_size_fixed (a_boolean: BOOLEAN)

-- Set is_size_fixed to a_boolean.

-- (From EM_DRAWABLE)

ensure
size_fixed_set: is_size_fixed = a_boolean
set_x (x_position: INTEGER)

-- Set x to x_position.

-- (From EM_DRAWABLE)

ensure
x_set: x = x_position
set_x_y (an_x, a_y: INTEGER)

-- Set x to an_x and y to a_y.

-- (From EM_DRAWABLE)

ensure
x_set: x = an_x
y_set: y = a_y
set_y (y_position: INTEGER)

-- Set y to y_position.

-- (From EM_DRAWABLE)

ensure
y_set: y = y_position

feature -- Drawing

draw_part (a_rect: EM_RECT; a_surface: EM_SURFACE)

-- Draw rectangular part of Current defined by a_rect to a_surface.
-- (Subclasses could redefine this feature for providing an implementation
-- with better performance, otherwise its just done per default by
-- transforming and clipping coordinates on a_surface before calling draw).

-- (From EM_DRAWABLE)

require
a_surface_not_void: a_surface /= Void
a_rect_not_void: a_rect /= Void

feature -- commands

draw (a_surface: EM_SURFACE)

-- Draws current to a_surface

-- (From EM_DRAWABLE)

require
a_surface_not_void: a_surface /= Void

feature -- Status

height: INTEGER

-- The height of current

-- (From EM_DRAWABLE)

ensure
result_not_negative: Result >= 0
set_times (an_integer: INTEGER)

-- Sets times to an_integer

-- (From EM_TILE_PATTERN)

require
an_integer_greater_zero: an_integer > 0
ensure
set: times = an_integer
times: INTEGER

-- The img is glued times times together

-- (From EM_TILE_PATTERN)

width: INTEGER

-- The width of current

-- (From EM_DRAWABLE)

ensure
result_not_negative: Result >= 0

feature -- Mouse events

events_initialized: BOOLEAN

-- Have events been initialized?

-- (From EM_DRAWABLE)

initialize_events

-- Event initialization.
-- Needs to be called before subscribing for events.

-- (From EM_DRAWABLE)

require
not_yet_initialized: not events_initialized
ensure
events_initialized: events_initialized
mouse_button_down_event_initialized: mouse_button_down_event /= Void
mouse_button_up_event_initialized: mouse_button_up_event /= Void
mouse_motion_event_initialized: mouse_motion_event /= Void
mouse_button_down_event: EM_EVENT_TYPE [TUPLE [EM_MOUSE_EVENT]]

-- Mouse button down event,
-- gets published when the mouse button is pressed over Current,
-- an EM_MOUSEBUTTON_EVENT is passed as argument

-- (From EM_DRAWABLE)

mouse_button_up_event: EM_EVENT_TYPE [TUPLE [EM_MOUSE_EVENT]]

-- Mouse button up event,
-- gets published when the mouse button is released over Current,
-- an EM_MOUSEBUTTON_EVENT is passed as argument

-- (From EM_DRAWABLE)

mouse_motion_event: EM_EVENT_TYPE [TUPLE [EM_MOUSE_EVENT]]

-- Mouse button up event,
-- gets published when the mouse button is released over Current,
-- an EM_MOUSEMOTION_EVENT is passed as argument

-- (From EM_DRAWABLE)

publish_mouse_event (a_mouse_event: EM_MOUSE_EVENT)

-- Publish mouse event when a_mouse_event occured on Current.
-- Descendants should redefine this feature
-- for only catching and publishing their mouse events when mouse pointer
-- is realy inside object or for
-- distributing mouse events to child objects.

-- (From EM_DRAWABLE)

require
a_mouse_event_not_void: a_mouse_event /= Void

feature -- Queries

bounding_box: EM_ORTHOGONAL_RECTANGLE

-- Orthogonal rectangle surrounding Current; (i.e. usefull
-- for visibility testing if it intersects with
-- coordinate_area of EM_SURFACE) TODO: We create a new
-- one on each call. Maybe there is a more efficient way to
-- do that?

-- (From EM_DRAWABLE)

ensure
result_not_void: Result /= Void
reference_point: EM_VECTOR_2D

-- Reference point of Current relative to which it should be positioned.
-- (i.e. important when drawn on a scaled coordinate system and is_size_fixed is True)

-- (From EM_DRAWABLE)

ensure
result_not_void: Result /= Void

invariant


-- From EM_DRAWABLE
mouse_button_down_event_initialized: events_initialized implies mouse_button_down_event /= Void
mouse_button_up_event_initialized: events_initialized implies mouse_button_up_event /= Void
mouse_motion_event_initialized: events_initialized implies mouse_motion_event /= Void

-- From ANY
reflexive_equality: standard_is_equal (Current)
reflexive_conformance: conforms_to (Current)

end