.
Methods of Modeling --.----.2000 GFX

by Hin Jang

[ -- incomplete first draft -- ]



[1] Borrel, P., and A. Rappoport, "Simple Constrained Deformations for Geometric Modeling and Interactive Design," ACM Transactions on Graphics, 13(2):137-155, April 1994

[2] del Rosario, R.C.H., and R.C. Smith, Spline Approximation of Thin Shell Dynamics, NASA CR-198323 ICASE Report No. 96-26, March 1996

[3] Desbrun, M., N. Tsingos, and M.P. Gascuel, "Adpative Sampling of Implicit Surfaces for Interactive Modeling and Animation," Computer Graphics Forum, 1996

[4] Elber, G., and E. Cohen, "Adpative Isocurve-Based Rendering for Freeform Surfaces," ACM Transactions on Graphics, 15(3):249-263, July 1996

[5] Fortune, S., "Polyhedral Modeling with Exact Arithmetic," ACM Proceedings on the Third Symposium on Solid Modeling, 225-233, 1995

[6] Greiner, G., and H.P. Seidel, "Modeling with Triangular B-Splines," ACM Proceedings on the Second Symposium on Solid Modeling, 211-220, 1993

[7] Grimm, C.M., and J.F. Hughes, "Modeling Surfaces of Arbitrary Topology Using Manifolds," Computer Graphics, SIGGRAPH 1995 Proceedings, 29(4):359-369

[8] Gortler, S.J., and M.F. Cohen, Variational Modeling With Wavelets, TR-456-94, Department of Computer Science, Princeton University, April 1994

[9] Higashi, M., H. Yatomi, Y. Mizutani, and S-I. Murabata "Unified Geometric Modeling by Non-Manifold Shell Operation," ACM Proceedings on the Second Symposium on Solid Modeling, 75-84, 1993

[10] Menon, J.P., "An Introduction to Constructive Shell Representations for Free-form Surfaces and Solids," ACM Proceedings on the Second Symposium on Solid Modeling, 23-34, 1993

[11] Pedersen, H.K., "Displacement Mapping Using Flow Fields," Computer Graphics, SIGGRAPH 1995 Proceedings, 29(4):279-286

[12] Piegl, L., "On NURBS: A Survey," IEEE Computer Graphics and Applications, 11(1):55-71, January 1991

[13] Qin, H., and D. Terzopoulos, "Dynamic Manipulation of Trianguluar B-Splines," ACM Proceedings on the Third Symposium on Solid Modeling, 351-360, 1995

[14] Rappoport, A., Y. Hel-Or, and M. Werman, "Interactive Design of Smooth Objects with Probabilistic Point Constraints," ACM Transactions on Graphics, 13(2):156-176, April 1994

[15] Terzopoulos, D., and H. Qin, "Dynamic NURBS with Geometric Constraints for Interactive Sculpting," ACM Transactions on Graphics, 13(2):103-136, April 1994


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Implicit Surfaces --.----.2000 GFX

by Hin Jang

[ -- incomplete first draft -- ]



[1] Bloomenthal, J., and K. Ferguson, "Polygonisation of Non-Manifold Implicit Surfaces," Computer Graphics, SIGGRAPH 1995 Proceedings, 29(4)

[2] Stander, B.T., and J.C. Hart, "Guaranteeing the Topology of an Implicit Surface Polygonisation for Interactive Modeling," Computer Graphics, SIGGRAPH 1997 Proceedings, 31(4):279-286

[3] Witkin, A.P., and P.S. Heckbert, "Using Paticles to Sample and Control Implicit Surfaces," Computer Graphics, SIGGRAPH 1994 Proceedings, 28(4):269-277


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Skeletal Animation --.----.2000 GFX

by Hin Jang

[ -- incomplete first draft -- ]



[1] Hsu, S.C., I.H.H. Lee, and N.E. Wiseman, "Skeletal Strokes," Proceedings of the Sixth Annual ACM Symposium on User Interface Software and Technology, 197-206, 1993

[2] Hsu, S.C., and I.H.H. Lee, "Drawing and Animation Using Skeleton Strokes," Computer Graphics, SIGGRAPH 1994 Proceedings, 28(4):109-118

[3] Sudhalkar, A., L. Gürsöz, and F. Prinz, "Continuous Skeletons of Discrete Objects," ACM Proceedings on the Second Symposium on Solid Modeling, 85-94, 1993